Project 10 / wearables · robotics · productCourse project in progress

Designing an electromechanical device with blind and low-vision users

Project summary

A user-led electromechanical design project translating interviews with blind and low-vision participants into requirements and prototype tests.

Why I built it

To design around the real routines and priorities of blind and low-vision users, then test whether the device supports the task they identified.

From the initial question to a tested result

The timeline traces how the project moved through problem definition, design, prototyping, integration, and validation.

01
01 / Needfinding

Start with the person, task, and environment - not a predetermined device.

The project begins with interviews and observation to understand current strategies, frustrations, workarounds, and priorities. The goal is to identify the underlying need before choosing a mechanism or interface.

+photo
Research documentationConsent-cleared contextual photos, interview notes, and a compact affinity map. Remove identifying information unless permission covers it.
02
02 / Requirements

Translate qualitative insight into something the team can design and test.

Interview findings become prioritized user needs, then measurable engineering requirements and constraints. This creates a traceable line from what matters to the participant to the specifications used during concept selection.

+diagram
Need → requirement → testTraceability table pairing each major user need with a measurable specification, design response, and validation method.
03
03 / Integrated prototype

Mechanical, electronic, and interaction decisions have to work together.

The team will develop an integrated electromechanical device, prototype the highest-risk interactions early, and refine the system through fabrication, bench testing, and feedback with the project partner.

User-leddesign processMech + electronicssystem scopeIterativevalidation

Three decisions that shaped the project

Each decision connects a technical constraint to the choice I made, the analysis behind it, and the tradeoff that followed.

01
Key decision

Problem definition

What I chose

User-led requirements

Why

The partner's lived workflow defines whether a device is useful. Translating interviews into requirements prevents the team from optimizing an elegant solution to the wrong problem.

The tradeoff

Kept the solution grounded in the partner's routines rather than committing early to a preferred technology.

Analysis and evidence / 01 / Needfinding

Start with the person, task, and environment - not a predetermined device.

The project begins with interviews and observation to understand current strategies, frustrations, workarounds, and priorities. The goal is to identify the underlying need before choosing a mechanism or interface.

  • Use open-ended questions before proposing solutions.
  • Document context, actions, breakdowns, and existing adaptations.
  • Separate what a participant says, what the team observes, and what the team infers.
+photo
Research documentationConsent-cleared contextual photos, interview notes, and a compact affinity map. Remove identifying information unless permission covers it.
02
Key decision

Validation

What I chose

Task-based testing

Why

Accessibility is demonstrated through successful real tasks, not through the presence of features. Task-based criteria connect testing to the original user need.

The tradeoff

Requires repeated access and consent, but produces stronger evidence than feature checklists.

Analysis and evidence / 02 / Requirements

Translate qualitative insight into something the team can design and test.

Interview findings become prioritized user needs, then measurable engineering requirements and constraints. This creates a traceable line from what matters to the participant to the specifications used during concept selection.

+diagram
Need → requirement → testTraceability table pairing each major user need with a measurable specification, design response, and validation method.
03
Key decision

Prototype scope

What I chose

Highest-risk interactions first

Why

Interaction and mechanical feasibility can invalidate a concept early. Testing those risks first protects time that would otherwise be spent refining an unusable enclosure.

The tradeoff

Leaves cosmetic refinement later so feasibility and accessibility failures surface early.

Analysis and evidence / 03 / Integrated prototype

Mechanical, electronic, and interaction decisions have to work together.

The team will develop an integrated electromechanical device, prototype the highest-risk interactions early, and refine the system through fabrication, bench testing, and feedback with the project partner.

Interactive CAD viewerReady for a .glb model
Drag to orbit · Scroll to zoom
Concept evolutionShow two or three concepts, the selection rationale, an exploded CAD view, and the assembled prototype.
+video
Task-based validationA consent-cleared demonstration of the target task plus results tied to the original requirements.

In progress. Final outcomes will report which user-defined requirements were met, where the prototype fell short, and what the next iteration should change.